Saturday, 14 March 2015

Cry Engine
I decided to use cry engine as my render because not only does it look better that sketchup I can control the position of the camera easily and I can also use lighting to push my design idea further.
Here are some screenshots from Cry Engine.












Development
After some critique I was told that my design needs to be a bit more possible. Not that it will be built but more that it could possibly be built. I needed to represent the surreal dream space in a physical way so I decided to take some influence from my precedence and use real world materials to bend them into a surreal space. I still wanted the space to be a journey so I wanted the journey to start off underground and that the person would have to climb up these giant slabs of material to get up to the house. I think using a geometric feel to the dream space section would make it feel more surreal because things in reality are often not perfectly straight and geometric.

Sketchup
I started to make my sketchup model, I tore through most of the rooms with big ravines while leaving the bedroom intact to push the contrast of the bedroom being reality and all of the outsides being the surreal space. I wanted to start the journey in a highly geometric space and as you get closer to the bedroom things become more organic and realistic, like its being pieced back together. Here are some screenshots from my sketchup model.











Saturday, 7 March 2015

Brief

My clients ritual happens after he wakes up from a lucid dream when he record's the emotions of the experience in his dream journal. The space I am designing is meant to capture the emotions of the journey from the surreal dream state back into reality in his bedroom.

Plan



Section


Friday, 6 March 2015

Design Examples

Grand Central Station
I found a picture of when Grand Central Station was first built and how the light was designed to shine through the windows. The station was designed by a collection or architects such as Cornelius Vanderbilt, John Wellborn Root, Alfred T. Fellheimer, John B. Snook. Original the light was meant to shine through to the floor in beams of lights but since taller building have built around it the light can no longer reach the windows in this way. The reason I like this building is how the light reacts in the space, I feel like the beams are breathing life into the hall, it makes the room feel a little surreal which is something I need to capture in my design.


The Schusev State Museum of Architecture Advertising
The creative agency produced a series of 3 different illustrations for the "Discover the Full Story" project for the Schusev State Museum. I really like these advertisements not only because it is aesthetically pleasing but because it mixes the real with the surreal which is something I want to achieve in my Design, I also like how the light plays with the buildings underground as it ties them back to the surface.

Building Textures
The next photo's are a group of textures used while building from various sources so I could not find the designer for each of the photo's. The reason I picked these images is because I really like how the designers have used ordinary materials but have arranged them in a way the creates something more un-ordinary, especially the images where the transition from a normal surface into a geometrical one. This is something I will try to create in my design because it creates a blend between the real spaces and the surreal space's and I think getting a smooth transition is important for my design to be effective.

Surreal Architectural Photography
This image is photography or photo manipulation of surreal Architecture by the Philip Dujardin Gallery. I have used this even though its not real architecture because I think it will be hard to find architecture that exists in real life that will be similar to the idea I am trying to portray. I like the geometric qualities of this photo and also how there is multiple light sources signifying multiple suns which gives it a more surreal feel which is what i'm trying to capture.

Thai Hotel
I choose this piece of architecture by Onion, Siriyot Chaiamnuay & Arisara Chaktranon because of the use of regular materials to create something very elegant. The use of the bricks in these big sweeping curves of the scalloped walls takes the brick out of its usual setting into something very contemporary and beautiful, I will try and use regular materials to create something more than what they are in my design much like they have in this design.

Wednesday, 4 March 2015

Sketchup Model
These are a few pictures from my sketchup model of the site we will be working in.







And a quick render because it looks alot better that sketchup


Monday, 2 March 2015

Constructing the Brief

 1) Look at your clients document and describe them include drawings/ diagrams etc.
  • People and space morphing around the "void' with perspectives changing
  • Sense of large scale and standing before it
  • looking into a gate of sorts
 Video
  • Moving through space with darkness enveloping
  • From indoor environments to outdoor native environments
 Audio
  • Atmospheric at the start with lots of delay to indicate vast space
  • Getting more violent and abrasive towards end
  • Quite processed sounds to indicate its not reality


 2) What is your interpretation of the document, is the ritual obvious, what are the feeling associated e.g. frustration, happy etc.
  • Interpretation of document is vast space and darkness, getting enveloped by the void
  • Feeling are helplessness, insignificance, fear, journey, movement, transformation


 3) How does your client describe their homely ritual?
  • They keep a dream journal and will draw their dreams after they have them
  • Interested in the reality being pulled into the dreams
  • More feeling of the dreams based, figuring out why the dreams felt that way
  • The rip between reality and the dream world
  • How your subconscious is feeling
  • Feeling atmospheric, unusual but still safe, airy
  • Moment in the dream where it felt like reality the the realization of the dream and darkness closed in
 4) Itemize the actions/ steps of the ritual, what is the sequence?
  • Experience the day (what the subconscious mind will draw from)
  • Go to sleep and let the subconscious take over
  • When woken (if morning or night), record the feelings and experience so that they are not lost
  • Rationalize the dream, where did it come from?
 5) Describe the scale and the quality of the space of the ritual. Is it cozy and snug or cramed and enclosed?
  • Vast almost infinite space which the subject is in
  • Morphing space from near reality to completely abstract
  • Cold, dark, intimidating
 6) select a suitable room. Define design colours and materials palate
  • Bedroom, hallway, multiple rooms?
  • Colour would be deep blues, blacks and purples and contrasting white and yellows
  • Sheets, white sheets and clothes, dreams wouldn't have a physical material palate
 7) Ask the client to define and aesthetic/ composition/ texture from their document.
  • Not linear, lots of layers but not busy
  • Lots of space, vast, empty
  • Floating, not necessarily standing on solidness
Brainstorming
I began to sketch and idea to express the ritual idea.


Document to Communicate Ritual Idea


Saturday, 28 February 2015

Document 2 refinement
I sketched another idea that I had about how to communicate my ritual idea, the idea is that my objects would fit into a circuit and that when all the components were in place the circuit would run, but when they weren't there the circuit wouldn't run.



Site Analysis
This was my quick Site Analysis from Tuesday.



I liked this idea but still wanted to push the puzzle idea further as I thought it communicated the idea more effectively.


























Final Document 2